Move your cursor around until it lights up, which shows there’s enough space to place it, and you can set it down. Others will have better ways.On selection, you’ll see a ghostly version of the object appear in the world. Again this is based on my opinion and experiences. those are my tips for a symmetrical and performanced based vault. to keep track of who has been to what room and a better methode of rotating people arround. I place training rooms on different floors and in the order S.P.E.C.I.A.L. I stick to 2 blocks and place them all the way to the right keeping 2x 3 block rooms for every other rooms. I found that this makes it easier and fater for dwelers to get to a room being attacked. ![]() I only stick to ONE inactive area per floor (storage, living quarters overseers room. This also allows me to switch people arround a bit faster and design a living quarters section. By placing a powerplant i can place people to attack the deathclaws when they breakthrough the door instead of just loosing resources to damage. In my case I always endup removing the living quarters on the first floor and placing a powerplant. Do you want one of each rooms or stick to secound tear rooms. On a more serious note, it depends on if your idea of perfect is symmetry or effectiveness. seriously who would want to live in a vault without cookies.
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